For this experience, students were tasked with creating a museum-quality installation in our Middle School Art Gallery. Using the principles of Design Thinking, the focus was on the user experience and prototypes were drafted and developed using empathetic interviews to assess the needs and curiosities of the exhibition’s audience. Each experience was intended to have some element of user interaction, and the assessment had three parts: the User Experience (expressed through a Storyboard and video), the Artifact itself, and a Plaque detailing the Artist’s Statement, Design Process, and User Instructions. Here are a number of examples of student designs — many of which included QR codes to dive deeper into the experience and learning!


































